Notes from the Wired

A Simple Card Game from my Childhood

Published: July 11, 2024

Preliminary

When I was in elementary school, I attended a school that ran all day. After each lesson, we had short breaks, along with three longer breaks: one in the morning, one at lunchtime, and another in the afternoon. The morning breaks are the most memorable for me. During these breaks, the entire school was sent out to the schoolyard, and no one was allowed inside, unlike the other breaks.

Because of this rule, the schoolyard was always packed with kids in the morning, each group in their own clique -— some playing catch, others playing football, and another group playing cards. It’s the latter group that I want to focus on. On the schoolyard, there was a specific spot slightly off to the side and slightly elevated (no more than a foot), with the ground made of solid stone slabs and covered by a roof.

This spot was where the card players gathered for two reasons: first, it was covered, so our cards wouldn’t get wet, and second, and more importantly, the floor was completely flat and smooth, made of those solid stone slabs. You’ll see later why this was of particular importance.

Several different games were played, but the most common ones were Beyblade duels, Yu-Gi-Oh! duels, and a newer game I’ll refer to as ‘Betting Cards Duels.’ The rules for the first two games are widely known and easily found online. However, the purpose of this blog post is to outline the rules for the latter game, as the game seems to be relatively unknown (my searches couldn’t find any matches for it).

‘Betting Card Duels’ Rules

Object of the Game

The goal for players is to flip as many cards as possible face-up. The winner is the player who flips the most cards.

Requirements

Setup

  1. Players begin by deciding how many cards to play with; the game can be played with as few as 1 or as many as can fit on the table, though single digits are recommended, with four being standard.
  2. Bend each card slightly vertically so that when placed on the table, they are not completely flat.
Comparison of a normal card (left) and a bend card (right).
  1. Each player places their cards in a single row in the middle of the table, face down, creating two adjacent rows.
    Exemplary card setup with 4 playing cards.

Let’s Play

The game is played in rounds. To determine who starts, players can flip a coin or use another random method. The starting player begins by slapping the table with their hand to produce a gust of wind; any card that flips face-up due to this wind is removed from the game.

There are few rules on how to generate the wind; the following must be observed:

Additional Rules

Closing Thoughts

Since I only played this game when I was quite young, I don’t remember all the rules very clearly. What I’ve written here is just what I recall; there could certainly have been more rules.
In practice, when playing this card game, players would first bet and play with cards that had the least value, such as football sticker cards or vehicle trading cards. Only when these lower-value cards were exhausted would they bet desirable cards like Pokémon or Yu-Gi-Oh! cards. Often, one needed to win multiple times until the opponent ran out of low-value cards to get any desirable cards, or at the start of the game, it was decided to bet only certain types of cards (e.g., Pokémon cards).